© 2003-2006 Mike Russell, All Rights Reserved

Pinning Example


Figure 1. Pinning is implemented using a user expandable set of colors,

Color pinning makes it easy to perform lightning fast, accurate, and consistent color corrections based on a previously saved value for a particular color. All you need to do is drag the desired pin onto the object whose color you want to change.

For example, if you are a wedding photographer, you may want all the flesh tones in a series of images of the bride to match one another. If you are setting up a catalog of product shots, to avoid refunds, you may want to match a set of catalog shots to standard colors. Both of these would normally be considered difficult and time consuming tasks, but they are easy and accurate with pins.

The most commonly used pin is a flesh tone. You may also pin sky, foliage, wood, a color from Photoshop's color library, or any other relatively standard color of your own choosing.

Pins are also a convenient way to set up a custom shadow or highlight. You may also create a hue/sat pin to enforce a warmer neutral than usual.

Once created, you may use a pin on as many images as you wish. Since pins live in text files, you may easily edit them with a word processor, email them to others, or share them with other people the Curvemeister group.

Pin files may also be managed using standard windows file copy and move operations, and organized in folders.

After you drag a pin onto your image, a pin becomes a pinned sample. The pinned sample in turn causes Curvemeister to add curve control points that reflect combination of hue, saturation, or brightness values associated with the pin.

Philosophy

I am often asked whether it is justifiable to pin a color to a predefined value, when there is no real proof that that value is accurate.

This is a question that deserves an answer, obviously. Pragmatically speaking, our goal in improving an image is not to make it more accurate - though we hope to do that to some extent - but to make it better. This means more color and contrast, and no colors that tell the viewer that something is wrong.

If you can improve an incorrect tone, such as a flesh tone, in the image, other colors are bound to benefit, and the result will be an overall improvement in the appearance of the image.

For example, if a flesh tone starts out too purple, and you pin it to one of the flesh tones provided with Curvemeister (or one of your own), you will probably see not only the flesh tone improve, but the other objects will improve as well.

Another example would be using one of the wood colors - unfinished pine, for example, to pin a light colored table whose exact composition is unknown. Again, if the table is made of another wood, such as poplar, and pinning changes it from purple to pine color, we've accomplished our goal: improvement of the image. I've even used one of the wood colors on a dead leaf, and improved the image.

Prioritize your pins, and pin only important colors. Many people start with the idea that if one color is set accurately, however unmportant it may be to the rest of the images, it will provide a reference point and all the other colors will fall in line. Alas, for a variety of reasons, this simply does not work. It's possible to pin one color very accurately, and have other colors become worse. For this reason, and others, pins should be used sparingly. It's usually best to restrict the number of pins you use to one or two.

If possible, a neutral is usually better than a pin for removing an overall color cast. Once the cast is gone, it's not unusual to then use a flesh tone pin to improve skin tones, or when there is no neutral, other colors such as flesh tones may be used as a reference instead of a neutral. This may require a second pass of Curvemeister, since using more than one pin in Lab mode ,or a pin and a neutral, often fails miserably.



The Pin Palette



 
Figure 1. The pin palette is shown on the left,.  Individual pins are  dragged from the palette
onto the image, pinning the color on the image to the proper color.




Figure 1a.  This being Curvemeister, the curve is always the end result of a pinning operation.  Curve points will be automatically generated for whatever color mode you select in the curve window.






Any color may be saved as a pin by first creating a sample, by alt-clicking on the appropriate location in the image.  Then click on the menu button on the sample to save the pin (see figure 2).

Note: normally one or two pins is plenty.  RGB and wgCMYK generally provide more breathing room for pins, since colors of varying brightness can be spaced apart better than in Lab.  HSB is usually a poor pinning color space because it is easy for flesh tones to cross the 12:00 divide. In HSB there is quite a bit of cross talk between colors of similar saturation.

Figure 2. A sample being saved as a pin

Figure 3. The Pin Edit Dialog


Clicking on Save Sample as Pin brings up the Pin Edit dialog (see figure 3.).  You may now designate the type of pin, edit the final color of the pin as a text item, and determine whether the pin constrains any of hue, saturation, or brightness.

Note: this example shows an Lab color value.  It is generally better to save a pin while in Lab mode, since the resulting pin color will be independent of the current working profile.

Once created, your pin may be used as a color reference similar to a neutral point. The applications for pins include any color that is you expect to use more than once: skin tones, sky, plant tones, catalog color matching, and logo matching, to name a few.

Figure 3a.  Your newly created pin, at home in the Pin Palette

Figure 4.  Edit Pins opens the text file containing your pins for direct editing in a text editor.


Note: your pins are saved in a text file that you may edit directly via the "Edit Pins" menu item, accessed via a right click on the palette window. This is discussed in more detail in the section on Sharing Pins.


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