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Please post your entire work flow. Break it down as much as you like....Here is an image that can use some help...
Step 4: Saturation. The image now looks tonally correct, but it's flat and the plants in the foreground look somehow wrong. Back into CM in LAB mode and boost the colours using the slider. This made it better, but it pulled up the faint colours in the rocks so they looked all wrong. Reset that and try again. This time Ctrl-Click on the big rock to set a point on the A and B curves, then try the slider again. Much better - the colours boost around that point on the rock, leaving the rock colours themselves alone. I whack the colours right up to silly "Man from Mars" levels then reduce the opacity of the layer in PS to about 30%. (Mike, can I please have this 'fading' facility in CM? )
Actually you do have a fade in CM for this...When you go to CM, Set a neutral you are confident in, do the Man From Mars moves, then choose a K Channel Mask and rotate it until the curve is Horizontal. Select both ends of the curve with a Ctrl-Click. Use the up and down arrow keys to move the curve line vertically in the curve window...*Pooof* instant fade slider....
This is a huge subject we are undertaking and I think we need to discuss the sort of issues I've raised here or we will very quickly get side-tracked into the nitty gritty and loose sight of the overall objective.yes/no?
It raises an interesting point (to me anyway) - the use of the Shadow/Highlight tool in CS3. Although I have CS3, I very rarely use it, preferring the PS7 (quicker and I'm use to it) version. I can simulate the new tool using Gamma and BlendIFs, but I'm not sure it is really the same.So I think we have to be quite careful to differentiate between the tools and settings we use and the effect of the adjustment step we are trying to make.
I don't think there's anything in Photoshop that can compare to the Shadows/Highlight filter. The algorithm does an outstanding job of lightening shadows, and uses the values of surrounding pixels to average out the correction into a smooth transition that a curve can't match....He uses exotic blends and inverted this-that-and-the-other all over the place. I would ask, what are you trying to achieve with, for example, that inverted-blue-channel-in-overlay layer, and how can that effect be achieved in CM with a fraction of the effort?
I agree Derek, from my small inspection of the Shadow/Highlight filter, that it does amazing things, but I am not convinced that it is necessary for most images and I try and shy away from halos - yes I know one can play with the radius to reduce them. The other thing that this filter appears to do is sharpen (by contrast enhancing) the edges. I like to keep sharpening until the end of the work flow - compared to focusing which I use at the start."Exotic blends" - come now, Overlay mode is hardly exotic and using a channel to pick up tone or detail is just using the data present within the image.
Halos? Sharpening? Hmmm, I'm not sure what you're doing, but I've never seen the Shadows/Highlight filter produce those effects.