Author Topic: smoth curve  (Read 4473 times)

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Offline Jean Pierre

smoth curve
« on: September 26, 2008, 01:03:10 PM »
Hi

If I remember, there is a formula to trace a curve wich approximate a zig zag ing curve. They use it in finance and else.

That would be a nice feature.  I think . . .

Offline curvemeister

Re: smoth curve
« Reply #1 on: October 01, 2008, 03:18:52 AM »
Do you mean a curve that zigs and zags between points in a straight line?  It this will fix the economy, or have some usefulness for good images, cette une bonne idea!

Offline Jean Pierre

Re: smoth curve
« Reply #2 on: October 01, 2008, 06:19:37 AM »
-

Offline curvemeister

Re: smoth curve
« Reply #3 on: October 01, 2008, 11:17:38 AM »
Yes, this feature could be added to Curvemeister.  I would need to be convinced that it is actually useful in a practical sense.  Each of those corners will show up as banding in a normal image. 

Photoshop can do this, by the way, by clicking on the curve's pencil icon and then shift-clicking on the curve to define straight lines.  Here's a gradient, showing the banded effect from even a fairly mild set of straight lines.

Offline Greg Groess

Re: smoth curve
« Reply #4 on: October 01, 2008, 01:05:57 PM »
Question....

Would this be a switchable option??  I kind of like the ability to set up a pretty sharp dog leg curve once in a while....

Greg
Greg Groess

Perception Depends Upon Opening Ones Eyes....

Offline Jean Pierre

Re: smoth curve
« Reply #5 on: October 01, 2008, 02:11:31 PM »
It does not remove or replace the curve it smoothes the curve. Dogleg or else.

Offline Greg Groess

Re: smoth curve
« Reply #6 on: October 01, 2008, 05:17:13 PM »
Yes but if that is true, then I lose correction that I might just want a sharp bend in the curve for. 
I would be back to an average correction rather than my hard fought dog leg.  It might smooth the middle of the curve quite nicely but at the extreme ends I might just want a nice sharp bend.

Greg
Greg Groess

Perception Depends Upon Opening Ones Eyes....

Offline curvemeister

Re: smoth curve
« Reply #7 on: October 01, 2008, 07:58:16 PM »
Food for thought - another use would be when splitting the a and b channels, using separate curves on them.

Offline Jean Pierre

Re: smoth curve
« Reply #8 on: October 02, 2008, 08:59:07 AM »
Yes but if that is true, then I lose correction that I might just want a sharp bend in the curve for. 
I would be back to an average correction rather than my hard fought dog leg.  It might smooth the middle of the curve quite nicely but at the extreme ends I might just want a nice sharp bend.

Greg

In that case you just dont use it ;-)

Offline Greg Groess

Re: smoth curve
« Reply #9 on: October 02, 2008, 09:38:58 AM »
True enough Jean...

The original question was would this be switchable....all that being said....
Greg Groess

Perception Depends Upon Opening Ones Eyes....

Offline curvemeister

Re: smoth curve
« Reply #10 on: October 16, 2008, 03:31:54 PM »
So, a way to make a point in the middle of the curve behave like an end point, in the sense that it has a sharp bend, rather than a curve that blends in with adjacent points.  This is essentially what the lizard tail is trying to do by adding multiple points, and I often use the corner fill feature to do a lizard tail for the shadow and highlight.

BTW, the hue curve has the opposite problem.  It would be nice to get rid of the break that happens between 0 and 360, so that there is no abrupt break in hue at that point.

Offline Jean Pierre

Re: smoth curve
« Reply #11 on: October 16, 2008, 05:12:18 PM »
Photoshop can do this, by the way, by clicking on the curve's pencil icon and then shift-clicking on the curve to define straight lines. 

I forgot about that.