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Curvemeister 101: Week 6Dan Margulis's "Man From Mars" Procedure
Dan Margulis's "Man From Mars" ProcedureIn his Lab book, Dan Margulis demonstrates what he calls the "Man from Mars" workflow. Surprisingly, this technique has nothing to do with little green men, so much as outlandishly exaggerated colors. It's intended as a quick - less than a minute per image - method to juice up the colors in an Lab image. In Curvemeister, it goes like this:
Curvemeister makes it easier to perform the Man from Mars workflow by using the saturation slider to rotate the a and b curves around a pivot color whose control point you have first created by ctrl-clicking on the image. Here's an example image of a dragon, where we've selected a neutral area on the dragon's body as the pivot point for the a and b curves. The ultra-colorful image on the left is the dragon from Mars, with colors aggressively bumped after setting a neutral point as shown. The dragon on the right was obtained by using Curvemeister's mask feature to blend the original with the martian version of the image.
Our old friend, the K channel mask, is used to fade the effect of the outlandish curve. To do this, first click on the wgCMYK radio button, and set GCR to No Black. If you check out the Mask Carte, you'll see that the K channel to be filled with white. Then set the Mask to K, and drag the black end of the curve vertically upward, forming a straight, horizontal line. Control click on the other end of the line, and voila, you have a functional vertical fade slider that will control the amount that the martian curves will actually affect the image. Slide the horizontal K curve vertically to about a third the distance from the black (zero percent) end of the curve to the white (100 percent) end, and you'll be pretty close to terra firma. Once you get the hang of it, this is a very fast, very fun way to add zing to an image. You can get much the same effect with just the pivot point, and moving the saturation slider by itself. Example 1: Dragon, Koxinga Park, TainanThis example has a video hint. Watch the video and do the above example. Feel free to pick a different pivot color, as long as you keep the basic bronze look of the dragon. There is plenty of room for variation, and we invite you to be more or less outlandishly "Martian" than shown in the example. Example 2: Pagoda of the Five Concubines, TainanYou're on your own here with the Man from Mars method. Try to jazz up the colors as much as possible, and then some. Then use the K channel fader trick to return home without leaving the planet Earth behind in a trail of star dust. Feel free to brighten up the place with a little Lightness curve.
Man from Mars, on SteroidsIn this example, we'll be bending Lab's a and b curves. Until now, we've been able to get by with rotating the a and b curves to add or remove color, moving one end or the other to remove a color cast or set a skin tone using the hue clock as our guide. We've also pinned a neutral or skin tone, which occationally puts a gentle bend in the a and b curves. Now we're going to start bending the a and b curves like there's no tomorrow.
The a curve contains two miniature curves. One corner of the a curve controls magenta, and the opposite corner controls green, magenta's complimentary color. This means you can control all of the green in your image by bending only the green half of the a curve - if you flatten that half of the curve, all of the green is squeezed out of your image. If you make that half of the curve steeper, any green already in the image is amplified. Likewise the b curve controls blue and yellow, with each corner of the b curve devoted to these colors. There are therefore not three, but four primary colors in Lab: magenta, green, blue, and yellow. This provides, as you can imagine, a lot of control over color. This is particularly true when all we want is intense, saturated colors, as with the ceramic dragon image above.
This image has no meaningful shadow or highlight, since the brightest object is not white, and no shadow of any significance. Likewise there is no neutral, or skin tone to think about. The sky is the only color we need to keep believable, and anything goes with the rest of the colors. Let's start with the saturation slider and bump the colors until we see problems:
Now we're going to manually adjust the end of the green curve, until the green becomes too saturated.
Pursuing our goal of ever richer and juicier color, we start by manually rotating the b curve, until we get either too much blue, or too much yellow. The blue goes ballistic first and we stop just short of making every blue object in the image, including the sky, pop off the screen like little kernels of popcorn in heat. Now, we pin the lower left half of the b curve, and proceed with adding as much yellow as the image will take without imploding. The result, in all its golden glory, is shown below.
Ok - the final step of Man from Mars is to return to Earth by fading the effect. This is done, as shown in the previous hint vide by applying a special flat curve to a pure white K channel.
Example 3: Temple Dragon, An Ping, TaiwanThis example has a video hint.
Recreate the above exercise, using Pin Grid to lock in the amount of magenta and blue, and the K channel trick to fade the effect back a bit. Using the A and B Channels to Drive Colors ApartThis is another variation on a Dan Margulis technique, from Photoshop LAB Color, adapted for Curvemeister. Drab or muddy foliage colors are a common problem. In many cases, increasing contrast and bumping saturation is enough to bring foliage to life. There is another, often more effective, way to liven up foliage, and that's to drive the greens and yellows that make up the foliage color apart, increasing color variation using the a and b curves. This takes a bit more time than bumping the saturation, and can produce a more visually interesting result. Let's get real with a specific image - a mountain stream with foliage covered hills (containing monkeys, by the way). There is a video version of this section.
Example 4: Taroko Gorge, TaiwanThis is an optional exercise. It is entirely possible that you could do better than my result. It is fully demonstrated in the video from the previous section. Use contrast pinning on a representative patch of foliage (or two control clicks on two patches of foliage), then move the points apart to increase contrast and color separation, creating a more interesting foliage pattern. keep the stones in the foreground fairly neutral (the water is dead gray), and retain their detail. How does this treatment differ from the Man from Mars approach, or simply bumping the saturation slider? Example 5: Temple Bridge, Taroko GorgeThis is a similar problem to Example 4, with the same goal of making the foliage colors more interesting. Do a first pass in Lab to remove the cyan cast from the main structural span of the bridge.The statue in the upper right corner and the small square building near the middle of the image are also neutral. Keep in mind that there are other colored objects to concern yourself with - mainly the red lanterns and gold railing on the bridge. This may affect your strategy and require a bend in the a curve, similar to the Lu Gong dragon example.
Using Masks With SelectionsMasks can save a lot of work, but in some cases they need a little help. In the previous session, we ran into a minor problem with the boat harbor image, where darkening the sky caused more or less darkening of a light colored boat. This affected our choice of the channel to use - we used the K channel instead of the blue channel to minimize this effect. The three images below illustrate the problem, and the solution you will be using in this section.
One quick way around this problem is to isolate the boat with a selection before starting Curvemeister. The procedure is the same in Photoshop and Elements. Start by selecting the boat, and any other light colored objects you want to retain, using the lasso tool, with feather set to 10 pixels or so. While in Photoshop or Elements, don't forget to invert the selection before starting Curvemeister. Ctrl-shift-I is the keyboard shortcut. Once in Curvemeister, you will see something like the above, right-hand image, with the protected areas covered with a red rubylith-style mask. The red mask can be distracting, so you may want to disable this feature while you are working. To do this, click the Hilite Mask button under the View tab, as shown below.
Before we can cash in on our hard work and curve the image, we need to tune up the mask with a bit of curving.
Notice that the boat and building are shrouded in blobs of pure black. The blobs go away once the mask is curved by making the sky completely white, and most of the foreground black. Using an Alpha Channel as a MaskAlthough Elements does not support the alpha channel directly, saved selections are available as alpha masks in Curvemeister.Elements supports some alpha channel functionality because the Save Selection command saves into an alpha channel. This provides a certain amount of versatility over a simple selection because several alpha channels are available in Curvemeister, and an alpha channel can be combined with a selection. Unlike a selection, an alpha channel may also be inverted after the fact in Curvemeister. In Photoshop, alpha masks may be modified using all the commands and tools available for general image manipulation, including blurring, filtering, painting, noise removal, and so forth. The alpha channel therefore provides a means of modifying a mask arbitrarily, to solve a variety of complex problems. For example, if the mask produced within Curvemeister requires a bit of cleanup, you may copy the mask to the clipboard, return to Photoshop, save the mask in an alpha channel, and modify it. When Curvemeister is run again, the new modified mask will be available as an alpha channel. Example 6: Harbor View, Sun Moon LakeThis example has a video hint. This is your chance to verify that you understood the previous sections by retracing the steps on the same image. Pick a different channel if you want, and make your own decision on whether to also darken the reflection of the sky as well as the sky itself. Use an alpha mask if you want. The image can also use a second pass to improve the non-sky areas. Compositionally speaking, is there any advantage to selecting objects individually before inverting the mask, or should the entire non sky be de-selected? This example has a video hint Example 7: Temple Fugures, TaiwanThis image is an upside down version of the previous example with the boats. The lower half of the image is significantly brighter than the upper half. Use an alpha mask if you want. The final image will probably look better if the two halves are matched somewhat, as was done with the image on the right, which was done using the B channel as a mask. Your job is to do this, but without sacrificing the highlights on the gold figures. You will probably need to use Curvemeister's blur setting, and de-select the gold figures. The right hand image shown below is a bit on the dark side, after you have made the lighting more even, do a second pass to brighten it all up a bit.
Class is Almost FinishedThere remains a week of discussion of these examples, and any other topics you may choose to bring up, and the video solutions for the examples presented here. Beyond that, I look forward to hearing from you in the Curvemeister forum, and in other venues including shows and future classes. On behalf of Greg and myself, thank you. This class has been an extraordinary experience. Frankly, in preparing these examples, I've already gotten some ideas on how to improve Curvemeister. Add to that your input and enthusiasm, and the last six weeks have been an experience we will not forget. Thank you for being part of that experience. |
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